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write my assignment 8936

Please read the question/s carefully before writing the discussion post. No single grammar mistake, please. Please check grammar and correct it before sending me.  It is very important to answers all parts of the discussion question. The original post should be posted in the Discussion.Please use peer-reviewed sources such as journal articles from the Monroe library and evidence-based websites (CDC, NIH, etc.). Use APA citation format to cite sources within the text and in the reference list.

Discussion Question:

Global warming may result in increasing temperatures over the next 20 years. What might be the potential consequences for water-borne and water-related diseases? Choose a specific disease, and discuss how it may be affected.

Reading and Resources:

  • Chapter 16, “Water and Health.”

Website(s):

  • CDC: Healthy Waterhttp://
  • CDC: Water Quality http://
  • EPA: Emergency Disinfection of Drinking Water http://

 

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(b)   (7 pts) Before the channel-corridor model was used, explain why the deviation of the equilibrium federal funds rate from the target was potentially very large and quite volatile.

(c)  (6 pts) Assume the Federal Reserve is using the channel/corridor approach. Suppose the equilib-rium Federal Funds rate is equal to the discount rate, which is above the targeted Federal Funds rate and borrowed reserves are always positive. Illustrate how this can occur using a graph of the Federal Funds market.

(d)   (6 pts) In response to an equilibrium Federal Funds rate consistently above the target (so the situation described in part (c)), the Federal Reserve increases nonborrowed reserves. Under what circumstances is this monetary policy procyclical? Under what circumstances is it countercyclical? Discuss.

7.  (25 pts) A foreign country (say Japan) is concerned its in ation rate is too high and decides to use monetary policy to lower in ation. Assume there is a liquidity e ect. In your answers below, you must draw a graphs to receive full credit.

(a)  (5 pts) Provide a de nition of the liquidity e ect.

(b)   (5 pts) What type of monetary policy will Japan use to lower in ation, assuming there is a liquidity e ect?

(c)  (5 pts) Describe the impact of Japan’s monetary policy on the equilibrium nominal exchange rate between the US and Japan.

(d)   (5 pts) The policy is successful and the Japanese in ation rate is lowered. Describe the long-run implications for the nominal exchange rate of the decline in the Japanese in ation rate relative to the US in ation rate.

(e)  (5 pts) The growth rate of real output in the US increases relative to growth in Japan. What are the implications for the yen/dollar exchange rate?

 

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sunglasses. He has an opportunity to sell a particular seasonal model to Land’s End. Slim offers Land’s End two options:Option 1: Slim offers to set his price at $65 and agrees to credit Land’s End $53 for each unsold unit that Land’s End returns to Slim at the end of the season. Since styles change every year there is no value in the returned merchandise.Option 2: Slim offers a price of $55 for each unit, but returns are no longer accepted. In this case Land’s End throws out the unsold units at the end of the season.This season’s demand for this model is expected to be normally distributed with a mean of 200 and standard deviation of 125. Land’s end will sell those sunglasses at $100 each. Slim’s production cost is $25. a. How much would Land’s End buy if they chose option 1?b. How much would Land’s End buy if they chose option 2?c. If Land’s End chooses option 1 it is expected to have 102 units leftover at the end of the season, and if it chooses option 2 it is expected to have 42 units leftover at the end of the season. Which option will Land’s End choose?d. Suppose Land’s End chooses option 1, and orders 275 units. What is Slim Shady’s expected profit if 96 units are returned?2- Explain the use of outlet stores by retailers such as Saks Fifth Avenue (a luxury retailer) in the context of revenue management. How does the presence of outlet stores help Saks? How does it help its more valuable customer, who is willing to pay full price?3- Do you expect aggregation of inventory at one location to be more effective when a company such as Dell sells computers or when a company such as Amazon.com sells books? Explain by considering inventory and transportation costs.

 

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Complete 2 pages APA formatted article: What’s your point of view. Video and Computer Games Technology has presented the world with interesting things such as video and computer games.Ever, since the last century, there have been numerous advances on the way video and computer games operate. In particular, the advances have been made to improve the software and hardware that function within video and computer games. This paper is an argument essay about video and computer games.

Games, in most cases, are usually recreation activities played with the intention of passing time. During the 1950s games and computers, took a drastic turn when they were merged and as a result, video games were created. Video games function in a manner that an actual game in a real world is computer programmed and hardware is made, which aid in controlling the application. The world has witnessed an exponential growth of video and computer games all over the world. Almost all children in developed countries have witnessed or experienced how video games function. Instead of buying regular toys for children, parents nowadays buy their children video games since they are extremely popular (Schlimme 1).

Video and computer games have many advantages. These include. improving cognitive skills in children who play these video games. Video and computer games have proved to be kits that instill motivation in children, as it is required that they play and advance to the next phase or level, which is more thrilling and interesting. Video and computer games are beneficial in the field of medicine because they are applied as part of therapy for patients with physical injuries (Medoff & Kaye 72). In physiotherapy, the games aid patients in developing motor skills and coordination. The extent to which a child or an individual concentrates when playing a game is known to relieve the child or individual’s mind from any psychological suffering or pain. Video and computer games are also educational materials as they can help in learning some math problems and language skills. Ultimately, video and computer games are main sources of psychological motivation since they put the players through feats, which they have to survive with the objective of moving to the next phase or level (Godara 102).

As much as video and computer games are beneficial to the children and adults who play them, they have some elements, which display their detrimental nature. The great numbers of video and computer games that have themes of violence create a great havoc on the individuals who experience these games. These individuals are likely to behave in an aggressive manner towards the people next to them. In most cases, the violent and bad behavior displayed by children in the junior school is usually because of what they have experienced when playing these video games. The other negativity associated with video games is the issue of socialization. Playing these, games, involve sitting in front of a TV set or a computer over a long time, which can amount to a whole day. These children do not have time to interact with their peers. interaction with peers is extremely crucial when it comes to socialization. Video and computer games are very addictive in that they can distract an individual from real life (Anderson et al 67).

Conclusion

Video and computer games are great recreational activities, which if moderated can prove to be very beneficial. They instill motivation in individuals, and at the same time, they give education on problem solving. However, if the experience with video and computer games is not moderated, then there will be a negative impact, which is addiction.

Works Cited

Anderson C, Gentile D, Buckley K. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. London: Oxford University Press, 2007. Print.

Godara V. Risk Assessment and Management in Pervasive Computing: Operational, Legal, Ethical, and Financial Perspectives. London: Idea Group Inc (IGI), 2009. Print.

Medoff N, Kaye B. Electronic Media: Then, Now, and Later. New York: Focal Press, 2010. Print.

Schlimme M. “Video Games: A Source of Benefits or Addiction?” Biology 202 (2002): 1. Print.

 

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