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write my assignment 4074

(38) Find the standard deviation of the recovery times for the 10 patients.(A) 4.30 (B) 3.93 (C) 4.14 (D) 1257(39) If the observation 12 days (5th from the left) was changed to 15 days, which of the following measures would change?(A) range (B) mode (C) median (D) mean(40) The U.S. Marine Corps requires that men have heights between 64 and 78 inches. Find the percentage of men meeting this requirement if the heights of men are normally distributed with a mean of 68 inches and a standard deviation of 2.7 inches.(A) 93.1% (B) 30.4% (C) 20.6% (D) 82.1%

(38) Find the standard deviation of the recovery times for the 10 patients.(A) 4.30 (B) 3.93 (C) 4.14 (D) 1257Data missing(39) If the observation 12 days (5th from the left) was changed to 15…

 

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write my assignment 10518

In 2011, pop music sensation One Direction became the first English music group to reach the number one spot on the Billboard 200 chart with a debut album. Assembled by Simon Cowell in 2010 and introduced on Cowell’s The X Factor television series, One Direction quickly amassed tween fans in England and the United States through a unique interactive marketing campaign. According to the campaign’s narrative, a One Direction superfan who went by the moniker “1DCyberpunk” stole the band’s laptop, promising only to give it back when fans proved their support by completing a series of social media-based challenges. Active participants were rewarded with exclusive content and events, culminating in a massive online album listening party during which the laptop was finally returned.

Emma Hall, “U.K. Boy Band One Direction Rises Via Social Media,” Advertising Age, April 12, 2012, http://adage.com/article/global-news/u-k-boy-band-direction-rises-social-media/234105 (Accessed March 25, 2013).

What is likely the target market for this campaign?

 

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write my assignment 17551

Market StructureYou have been hired as a consultant by your local mayor to look at the various market structures. Your role is to provide analysis and answers to these important questions that will help the mayor understand the structures of many of the businesses in his city:Describe each market structure discussed in the course (perfect competition, monopolistic competition, oligopoly, and monopoly) and discuss two of the market characteristics of each market structure.Identify one real-life example of a market structure in your local city and relate your example to each of the characteristics of the market.Describe how high entry barriers into a market will influence long-run profitability of the firms.Explain the competitive pressures that are present in markets with high barriers to entry.Explain the price elasticity of demand in each market structure and its effect on pricing of its products in each market.Describe how the role of the government affects each market structure’s ability to price its products.Discuss the effect of international trade on each market structure.Your paper will need to include a title page, a reference page, and in-text citations properly formatted according to the APA style guide. Also, your content should be eight to ten pages, which does not include your reference or title page. You will need to include at least five scholarly sources from the Ashford Library in your paper as part of your research to support your analysis.

Student NameCourse NameUniversity Name17th-Sep-2013 SituationI have been hired as a consultant to the local mayor so that I can brief him/her aboutthe situation of market structure in the…

 

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write my assignment 22492

Hi, I need help with essay on The impact of videogames on players especially the violent ones. Paper must be at least 750 words. Please, no plagiarized work!

Ever since video games were introduced, the level of violent content in them has been a controversial matter and the major question is whether they result in violent behavior among players. Video games are often seen by older people as childlike thing and do not worry about their negative impacts on behavior. Unfortunately, parents and the older people in society fail to focus on the dark side of some games and their impact on younger players especially the violent ones.

Numerous studies have been conducted on the impact on violent video games on the players’ behavior. Emerging literature has focused on “the benefits rather than perils of video game play” (Blumberg et al. 41). These studies show increasing concern about the impact of video games on young players who play these games (Becker-Olsen and Patricia 84). There are two issues surrounding this discussion. First, is whether players with violent tendencies are more likely to act out violent acts from playing these games? Secondly, is whether video games exacerbate violent behavior among players? In order to understand the debate surrounding this topic, one must get a clear understanding of the concept of violence. Various studies have found that violent behavior in real life is a consequence of the violence that is contained in video games. Others disagree with this as they failed to clearly define violence or why the games being studied were termed as violent. Overall, the definition of violence varies among different individuals.

Although video games consist of fictional characters, they are based on the themes of death and battle whereby the winner becomes more powerful. Others can be characterized by a form of blood violence and high gore as the reward system. It can be observed that the definition of violence in video games has evolved over the decades as video games in the modern times are

 

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