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write my assignment 10149

Senior leaders must understand how to motivate employees in a variety of ways. Research major motivational theories, and pick 3 theories to discuss. Major motivational theories are discussed in Intellipath, MUSE, and the text in Chapter 7. In this assignment, you will select, describe and examine three motivational theories in the first three bullets below. In a fourth section, you will select one of the theories and explain why you believe it could be usefully applied in a work context from your experience.  

For each motivational theory, address the following:

  • Briefly describe each theory, including its history, foundation, model, and application.
  • Discuss the strengths and weaknesses of each theory.
  • Explain options and strategies an organization can use to apply this theory to motivating employees.
  • Select one theory that you or your manager could use in your current or previous workplace to motivate employees that you believe would be effective. Explain the reasons for your choice.

 

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Item 1

In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.

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While solitary negative reactions or unjustified suggestions for change have the potential to dissipate discourse rather than build it, the pattern analysis shows that the anonymous condition seemed to provide a safe explorative space for learners to try out more reasons for their multiple solutions. Teachers will rarely give anonymous feedback, but the experience of giving anonymous feedback may open a social space where learners can try out the reasons for their suggestions.

References:

Howard, C. D., Barrett, A. F., & Frick, T. W. (2010). Anonymity to promote peer feedback: Pre-service teachers’ comments in asynchronous computer-mediated communication. Journal of Educational Computing Research, 43(1), 89-112.

In their study of anonymity in an online peer feedback activity, the authors found that, under conditions of anonymity, learners seemed more inclined to provide reasons to back up their suggestions (Howard, Barrett, & Frick, 2010). Getting both suggestions and the reasons for the suggestions would be welcome in feedback I receive from peers or my instructors. Seeing the reasons would help me know that the suggestions have been thought through (even if I don’t always agree with them).

References:

Howard, C. D., Barrett, A. F., & Frick, T. W. (2010). Anonymity to promote peer feedback: Pre-service teachers’ comments in asynchronous computer-mediated communication. Journal of Educational Computing Research, 43(1), 89-112.

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Memory is given a prominent role in the learning process. Learning results when information is stored in memory in an organized, meaningful manner. Teachers/designers are responsible for assisting learners in organizing that information in some optimal way. Designers use techniques such as advance organizers, analogies, hierarchical relationships, and matrices to help learners relate new information to prior knowledge. Forgetting is the inability to retrieve information from memory because of interference, memory loss, or missing or inadequate cues needed to access information.

References:

Ertmer, P. A., & Newby, T. J. (1993). Behaviorism, cognitivism, constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly, 6(4), 50-71.

Memory takes an important role in the process of learning. Learning occurs when information is integrated into student memory in a structured and meaningful way. Teachers can help students learn by arranging that information in useful ways. Advance organizers could be used to assist learners to connect existing knowledge to new knowledge.

References:

Ertmer, P. A., & Newby, T. J. (1993). Behaviorism, cognitivism, constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly, 6(4), 50-71.

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Item 3

In the case below, the original source material is given along with a sample of student work. Determine the type of plagiarism by clicking the appropriate radio button.

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But what are reasonable outcomes of the influence of global processes on education?While the question of how global processes influence all aspects of education (and who controls these forces) is multidimensional and not completely testable, there appear to be some theories of globalization as it relates to education that can be empirically examined.

References:

Rutkowski, L., & Rutkowski, D. (2009). Trends in TIMSS responses over time: Evidence of global forces in education? Educational Research and Evaluation, 15(2), 137-152.

The authors are not alone in asking “what are reasonable outcomes of the influence of global processes on education?” (p. 138). In fact, this same question provides the basis for the discussion that follows.

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Educational researchers, policymakers, and practitioners agree that educational research is often divorced from the problems and issues of everyday practice–a split that creates a need for new research approaches that speak directly to problems of practice (National Research Council [NRC], 2002) and that lead to the development of “usable knowledge” (Lagemann, 2002). Design-based research (Brown, 1992; Collins, 1992) is an emerging paradigm for the study of learning in context through the systematic design and study of instructional strategies and tools. We argue that design-based research can help create and extend knowledge about developing, enacting, and sustaining innovative learning environments.

References:

DBRC (Design-Based Research Collective). (2003). Design-based research: An emerging paradigm for educational inquiry. Educational Researcher, 32(1), 5-8.

A decade later, researchers interested in studying learning in naturalistic settings (inspired by Brown’s approach) began a concerted effort to define the standards and argue the legitimacy of this type of research through design. For example, the Design-Based Research Collective defined design-based research (DBR) as “an emerging paradigm for the study of learning in context, through the systematic design and study of instructional strategies and tools” (DBRC, 2003, p. 5).

References:

DBRC (Design-Based Research Collective). (2003). Design-based research: An emerging paradigm for educational inquiry. Educational Researcher, 32(1), 5-8.

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Item 5

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Teacher’s professional use of technology involves preparation for various classroom activities; such as, preparing instructional materials, material, communicating or collaborating with peers, students and their parents, locating digital resources, and creating lesson plans. When technology is used for instructional delivery, the teacher or students can use it. Teachers can present instruction by means of a projector or students may use computer-assisted learning applications such as drill and practice, tutorials, and simulations. technology as a tool, involves student use of basic software applications to extend their abilities to solve problems, create products, or communicate and share their perspectives with each other.

References:

Inan, F. A., & Lowther, D. L. (2010). Factors affecting technology integration in K-12 classrooms: a path model. Educational Technology Research and Development, 58(2), 137-154.

Technology offers a variety of rich opportunities available to teachers and students. According to Inan and Lowther (2010), there are three main purposes to use technology in schools: (a) technology for teachers to prepare instructional activities, plans, materials, and resources; (b) technology for instructional delivery for teachers and students; (c) technology as a learning tool for both teachers and students. Although technology provides a number of advantages for teaching and learning, teachers who try to integrate technology in their classrooms have encountered many obstacles that hinder potential benefits of use of technology.

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Item 6

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Precedent is also described as “the unique knowledge embedded in a known design” (Oxman, 1994, p. 146), meaning, in everyday terms, that the memory of having experienced an existing design is a memory that contains special forms of knowledge… At heart, the design case is a description of a real artifact or experience that has been intentionally designed. A case may be as minimal as an individual image of a commercial product, a building, an advertisement, a classroom or anything else designed; these forms of design cases appear in hundreds of magazines, design annuals, competition catalogs, display books, web portfolios and similar venues.

References:

Boling, E. (2010). The need for design cases: Disseminating design knowledge. International Journal of Designs for Learning, 1 (1), 1-8.

According to Boling (2010, p. 2), “At heart, the design case is a description of a real artifact or experience that has been intentionally designed.” She explains that the primary goal of a design case is to provide designers with precedent–defined by Oxman as “the unique knowledge embedded in a known design” (as quoted in Boling, 2010, p. 2). She further explains that expert designers are aware of numerous precedents which may be helpful in future designs. For example, educational game designers can view unique cases of game designs as precedents, which, in turn, may facilitate design of new games.

References:

Boling, E. (2010). The need for design cases: Disseminating design knowledge. International Journal of Designs for Learning, 1 (1), 1-8.

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Item 7

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Suppose you study a group of successful companies and you find that they emphasize customer focus, or quality improvement, or empowerment; how do you know that you haven’t merely discovered the management practice equivalent of having buildings? How do you know that you’ve discovered something that distinguishes the successful companies from other companies? You don’t know. You can’t know–not unless you have a control set, a comparison group.

References:

Collins, J. C., & Porras, J. I. (2002). Built to last: Successful habits of visionary companies. New York, NY: Harper Paperbacks.

It’s clear that, in the end, they wanted to ensure that they had “discovered something that distinguishes the successful companies from other companies” rather than identifying attributes that all the successful companies studied share (e.g., an emphasis on customer focus, or quality improvement, or empowerment) (p. 14).

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Item 8

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The philosophical position known as constructivism views knowledge as a human construction. The various perspectives within constructivism are based on the premise that knowledge is not part of an objective, external reality that is separate from the individual. Instead, human knowledge, whether the bodies of content in public disciplines (such as mathematics or sociology) or knowledge of the individual learner; is a human construction.

References:

Gredler, M. E. (2001). Learning and instruction: Theory into practice (4th Ed.). Upper Saddle, NJ: Prentice-Hall.

“The philosophical position known as constructivism views knowledge as a human construction. The various perspectives within constructivism are based on the premise that knowledge is not part of an objective, external reality that is separate from the individual. Instead, human knowledge is a human construction” (p. 29).

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Item 9

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The technological tools available today for creating computer-based learning materials are incredibly more powerful than those introduced just a few years ago. We can make our own movies with camcorders in our homes; we can publish our own books. Soon teachers and students will be able to use computer-video technology to produce their own learning materials. All it takes is time, know-how, and some funds.

References:

Frick, T. (1991). Restructuring education through technology. Bloomington, IN: Phi Delta Kappa Educational Foundation.

Frick (1991) claimed that computers would become so powerful that K-12 educators and students would able to produce their own multimedia and Web-based learning materials. He further predicted that they would just need to take the time required to learn to use the authoring tools and related technologies such as digital cameras and camcorders.

References:

Frick, T. (1991). Restructuring education through technology. Bloomington, IN: Phi Delta Kappa Educational Foundation.

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Item 10

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The study of learning derives from essentially two sources. Because learning involves the acquisition of knowledge, the first concerns the nature of knowledge and how we come to know things…. The second source in which modern learning theory is rooted concerns the nature and representation of mental life.

References:

Driscoll, M. P. (2000). Psychology of learning for instruction (2nd Ed.). Needham Heights, MA: Allyn & Bacon.

Driscoll (2000) concludes that “the study of learning derives from essentially two sources… The first concerns the nature of knowledge and how we come to know things…. The second … concerns the nature and representation of mental life” (p. 10).

References:

Driscoll, M. P. (2000). Psychology of learning for instruction (2nd Ed.). Needham Heights, MA: Allyn & Bacon.

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write my assignment 14961

Need an argumentative essay on Industrial revolution. Needs to be 1 pages. Please no plagiarism.

For instance, agriculture enhanced production of wool and cotton, which recorded an increase in year (Moris 90).

Regarding the coral mining, it is clear that in the 18th and 19th centuries, coral miners experienced a risky environment and incurred suicidal dangers. Today different mining methods considered safe are in place. Apparently, there are methods like a modernized form of tunnel ventilation, improved underground as well as surface transportation.

Transportation determines cost and availability of manufactured goods (Morris 130). If the means of improved communication is not worth it, then products’ price increases. Hence, demands grow. These phenomena caused life to be more expensive. After several inventions, life has become cheaper.

In the 18th century, the population grew at a faster rate than before. Birth rates were observed to enhance growth of population (Dickens 39). There were a decline in the death rate and increase in the birth rate, and that ensured faster growth. Again, industry provided a higher amount of wages to individuals.

In conclusion, the industrial revolution resulted in a remarkable advancement in not only people’s lifestyle but also better mechanisms were developed to make the overall working easier. Consequently, there was an increase in the general

 

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For the past 500 years, Leonardo da Vinci’s Mona Lisa has captivated its viewers, recently attracting millions to the Louvre to see the work. Books, movies, songs, poetry, and visual art have been created in response to the Mona Lisa. Why? What does the Mona Lisa have that no other portrait has? Why do visitors of the Louvre hastily pass by numerous masterpieces just to see one rather small painting (it’s only 30″ x 21″)? Discuss what makes Mona special. Compare this portrait of Leonardo’s to other portraits he created, such as Ginevra de’Benci and Lady with an Ermine.What does the Mona Lisa have that makes her so iconic that she stands out above the rest? 

 

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